On November 6-7, 2010, I played in the second annual Bilbo's Birthday Bash Indy GT. The tournament gets its name from the fact that on its first year, it was held around Bilbo Baggins' birthday of September 22. This year, my buddy Brent Sinclair was hosting it in November due to personal convenience and Keith Hruska's stealing his date in September. The BBB as it's called is held in the Chicago area at the GW Battle Bunker.
This tournament was not part of the official GW circuit, so I decided to do something entirely new. I decided to bring a dwarven army which I had never played in any major tournament before. I also helped Brent with some setup of the event, and we had a little time to plan our work on the Adepticon Singles (I am assisting Brent in running that) and in planning our army for the Adepticon Team Tournament.
Brent picked me up at the airport on Friday and we headed over to the Bunker. Jamie met us there and we did table and terrain setup for the event. I had never been to the Chicago Bunker, but it was an excellent venue. We had our own area in the event room, and were able to set up a variety of terrain on the spacious tables. I did much of the terrain setup and made sure to balance the tables with symmetrical setup.
I knew that mobility scenarios were going to be an issue for me, and that turned out to be the case. Still, I managed to get 2 major wins, I minor win and 2 draws in the event, tying for second in battle and third overall. That nasty Tim Hixon stole my Best General award with the tie-breaker. My battle reports follow:
Friday, November 26, 2010
Sunday, September 26, 2010
Mountains Full of Mayhem!
The whole family headed out to Colorado for our first week-long family vacation since Cameron was born. Before we headed out to Rocky Mountain National Park, there was this little matter of a tournament to play.
Long-time Lord of Rings general Keith Hruska and his Colorado gang were hosting an Indy GT, "Mayhem in the Mountains," on September 18-19, 2010. It was a great chance to catch a few games against some old foes and some new.
The tournament was a rousing success for my Shadow of Mordor army. Three major wins, 1 minor win and a draw gave me second overall and Best General. The rest of this post will be my battle reports of the event.
Long-time Lord of Rings general Keith Hruska and his Colorado gang were hosting an Indy GT, "Mayhem in the Mountains," on September 18-19, 2010. It was a great chance to catch a few games against some old foes and some new.
The tournament was a rousing success for my Shadow of Mordor army. Three major wins, 1 minor win and a draw gave me second overall and Best General. The rest of this post will be my battle reports of the event.
Sunday, September 5, 2010
At Long Last, First Haradrim Are Finished
I started a batch of Haradrim almost two years ago, but got bogged down in figuring out a color scheme that I liked, and so they just sat collecting dust on my paint table. After SITE, however, I started on them again. After a cleanup to get rid of the dust, I experimented with a few color options that worked well. The Haradrim have a lot of detail for plastic models in some areas, not so much in others. Anyway, I am quite happy with the final product on this first batch of 18.
I also experimented with a new basing scheme. I wanted something that would look consistent with a desert culture, but would also mesh well with my existing basing schemes, as I would likely use these with Mordor/Gondor/Rohan figures at some point. Again, I was very happy with the result.
The base was a simple small grain sand based with GW's Bestial Brown, highlighted with Bubonic Brown and then Kommando Khaki. A light addition of Woodland Scenics' Burnt Grass was the final touch. The outer bases were painted Bestial Brown.
Monday, August 16, 2010
New Orcs Hit the Table
My Mordor army has received some needed reinforcements with the arrival of 10 Black Guard and 8 Morannon Orcs with Shield. The Black Guard made their debut at the Shadow in the East tournament in July, while the Morannon Orcs were still in production. Both are now ready to hit the table.
The Black Guard are easy enough to paint, the tricky part being to keep their massive shields in place. Superglue, epoxy putty and 2-part liquid epoxy have all been tried. I've resigned myself to frequent regluing during tournaments.
The Morannons will replace some counterparts with both spear and shield that are not needed in my army, saving a few points in wargear to add another model.
Saturday, July 31, 2010
The Shadow Draws in the East
With the Necronomicon event not being held this year, the Sponsors hosted a LOTR only event called Shadow in the East. The event was held at a Disney World golf club, and the event was run absolutely first-rate, with the board layouts very impressive. So why didn't I have a good time?
I finished with a major win, a minor win, and three frustrating draws, in each of which a deserved victory was just beyond my grasp, due to nothing other than crappy dice for me or insane dice for my opponents (or both). I have never played this well in a tournament with nothing to show for it. Oh well I guess that's not exactly true, as I was awarded Second General, but my finish (6th out of 26) was not what I needed to qualify for the GW event next summer. Painting score was a part of it - the judging here seemed idiosyncratic compared to other events I've been in. But none of that would have mattered if my stupid Shadow Lord had passed a single fate roll in either of the last two games.
My battle reports will be posted eventually.
Thursday, July 1, 2010
Back to Painting!
It's actually been a while since I did a lot of painting. I've spent most of the last couple years playing with armies that I had painted previously for tournaments or general gaming. But I realized it's high time I got busy again with this massive backlog.
The first order of business is to paint the additional figures I needed for my Shadow in the East Mordor army. To add the new figures, I needed to knock out a Black Guard Captain, 8 Black Guard, 8 Morannon Orcs with shield, and a fellbeast.
Sunday, September 28, 2008
Minas Tirith Hurricon 2008
On Saturday 9-27-08 at Hurricon veteran LOTR gamers played one of the largest scenarios battles you are likely to run across. Thanks to John Adams' incredible collection of troops and scenery, roughly 400 models clashed to determine the fate of Gondor's capital. We played from 9 am to 6 pm with only a short lunch break to see if Mordor would prevail or whether Gondor would survive.
In my role as the Witch King, I led the forces of evil along with Alexander Adams and a novice gamer against Dave Ward, Eric Adams, Elicio Cassini and another newcomer. Thanks to the hotel not following thru on my wake-up call request, I ran down to the table just as we were starting the battle, and thus didn't get a chance to overlook the initial setup for evil. But there were certainly a lot of us to take on the Gondorians.
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| The Battle Commences |
I've probably played more siege battles than most of the guys at the table put together, and it showed early on. Gondor made 2 major mistakes early for which they paid dearly. First, cinematic though it was, Gandalf's appearance on the wall over the main gate was not wise given the presence of the WitchKing and 2 other Ringwraiths on fellbeasts. On the very first turn, Gandalf was subject to a torrent of dark magic which sapped his will and broke his staff, rendering him totally useless as a spell caster. Yet Gandalf, with his fate and might, remains a formidable commander, and I immediately set out to destroy him to eliminate his heroic movements and to gain an immediate victory point for the scenario. Within a couple turns I had scored the kill thanks to 2 wraiths, but the success was not without cost. Two of my wraiths got pinned down due to my inability to win a heroic movement, with Dave draining their will by keeping them in combat. Dave also killed the WitchKing's beast with his nasty Citadel Guard archers, making my commander an expensive pedestrian. The other wraiths did at least succeed in killing most of the troops that attacked them, eliminating some of the archery harassing the battering ram crews.
The other mistake Good made was to concentrate their trebuchet fire on the approaching siege towers. Greedy at the prospect of taking down a tower full of orcs, the Gondorians failed to take advantage of their first turn priority for counter-battery fire. Thus, when the troll-loaded Mordor catapults fired on the first turn, both trebuchets were severely damaged and their crews decimated. Within two turns both had been knocked out, while our catapults rained death the entire game.
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| The Defenders Could Not Look Past the Siege Towers to the More Immediate Threat Facing Them |
By this point Dave and his team were completely demoralized, thinking they were about to be wiped out. But I knew something they did not. In setting the rosters, John had given Mordor only about a 50% advantage in infantry and minor heroes. And the special rules and roster given Rohan meant that when they arrived, they would wipe the field clean of everything in short order. They were stunned when I told them they were going to win the battle, but I turned out to be far more prophetic than I had hoped.
When the towers and ladders arrived, Gondor was 2 defenders deep on every entry point, with CG and Osgiliath veterans (fight value 4 anywhere on the board) among them. Worse still, our setup had not placed our captains in mass in the leading ranks. In fact, our set-up was a disaster, with banners and key troops and heroes all over the place instead of the top of the towers where they needed to be. The result was a slaughter as orcs charged up the ladders and out of the towers only to be greeted with a wall of Gondorian steel. To make the game feasible, we played that if an orc fighting from the tower ramp defeated a Gondorian, the Gondorian had to retreat and the orc could advance. But on the few occasions that happened, the orcs were immediately swarmed, and being trapped, quickly slaughtered. While I was making progress on the main gate, my comrades on either side were finding their armies cut to ribbons.
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| Gondorian Defenders Stop the Initial Assaults as Citadel Guard Archers Pour Deadly Fire into the Orc Ranks Meanwhile Trolls Assault the Gates |
With the assault failing before us, we reorganized, got our captains up into the fight, and in a surprise move I sent Gothmog, who was to lead the gate breakthrough force, up the ladder to carve an opening. The Gothmog gambit stunned the Gondorians, and they were momentarily thrown back as orcs poured up behind Gothmog, but Dave had sent the Swan Knights including Imrahil up to the top in reserve, and Imrahil made his way to turn the tide.
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| Mordor Finally Gains Footholds on The Wall, But Gondor is Not Beaten |
The special rules for the scenario required Mordor to withdraw our fellbeasts as soon as Rohan arrived. I was desperate to take down Imrahil before that happened -- I knew full well what was likely to happen if Imrahil was allow to defend the wall unmolested by magic -- but my wraiths failed me. Having been drained by Dave's tactic of tying me up, I couldn't risk more than 1 will point per cast for sap will and my early transfixs, and none of them came off. As Rohan arrived, my weakest wraith burned his last 2 will points on a transfix cast, managing a 6 as I charged Gothmog and a Morannon captain into the Prince. But realizing that my wraiths would trouble him no more, Dave cast all 3 will into the defence, rolled a 6 and shook off the spell. Gothmog was fortunate that he only took 1 wound in the ensuing combat, which he was able to save with a fate save.
With the battles on the wall rejoined, our Haradrim had arrived. The decimation of our assault force required us to pull one of our 2 Mumaks off as a fast siege tower, while 2 trolls, the other Mumak and 20 Serpent Riders awaited the Charge of Rohan. In the past, we have always used too few Rohirrim for this scenario, resulting in their army being wiped out. Not today. John had packed a Rohan army with Theoden, Eomer, Gamling, Eowyn, 2 captains, a lot of Royal Guard and 4 total banners including Gamling's. All told, there were over 40 riders. But the secret weapon was Grimbold, whose profile was included F6 S5 A3 W2 M3 F2 - an absolute tank. Worse yet for Mordor, John implemented the following special rules to account for Rohan's charge out of the sun. Every Rohan model got a +1 bonus to FV; Rohan was considered protected by blinding light; Rohan did not need to take terror checks against anything but the wraiths. And the coup de gras - the Horns of Rohan - on the turn Rohan arrived, every orc and Easterling had to take a break test. Fortunately we had managed to place our captains well, but we did lose a few figures to fright at sound of the approaching Rohirrim.
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| The Wall of Rohirrim Arrives to Make Safe the City |
Just as Rohan arrived I broke through the front gate, pouring 4 trolls into the city along with supporting orcs. But the Mordor and Easterling units had now reached their break point, and our army began to unravel just when victory seemed like a faint possibility. On the second turn of checks, Gothmog, of all models, rolled snake eyes and was gone. The battle to gain control of the central wall section was now lost. The trolls had trouble early killing figures, and in an act of desperation to break Gondor, we unloaded our catapults into the fray in the courtyard, killing friend and foe alike - but got a lot more foes than friends.
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| Gondor's Guard Stands Strong Against the Troll Assault |
We were in hard fights in each of the 3 wall areas and the courtyard when Rohan began its charge. It would seem that a Mumak, a fellbeast, 2 trolls and 20 Serpent Rriders would be a good match for Rohan, but it didn't turn out that way. Thanks to the special rules, they won fight after fight and the poor defense of the Serpent Riders resulted in withering casualties. And the only real mistake I made during the entire day -- not putting a wall of Serpent Riders to shield the mumak -- proved fatal as Eric charged his wall of heroes at the beast as his unengaged Rohirrim poured arrows into the Haradrim in the howdah. I had taken a gamble to sucker Eric in, but it backfired, as Eric won 3 consecutive heroic move rolloffs, pinning and chopping the mumak. When I finally won a rolloff, Grimbold stopped the beast in its tracks and it only inflicted 3 kills on the trample. Grimbold finally struck the killing blow as the beast suffered its 10th wound and toppled to the ground, killing all but 1 soldier in it and leaving both the heroes crippled. Farther down the line, the Rohirrim passed check after check and swarmed the fellbeast, cutting it down also. Only the trolls were holding ground, inflicting a few casualties.
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| Rohan Proves More Than a Match for Mordor |
In the ultimate humiliation of Mordor by Rohan, a single rider charged, defeated and slew the Witch King, who was running to the battle on foot. When the 2 trolls finally failed courage checks, Evils' entire right flank collapsed as Rohan poured towards the city gates.
The last chance to gain a victory point -- breaking Gondor -- slipped away as the trolls in the courtyard assault began failing courage checks.
So the battle ended a resounding victory for the Men of the West by a score of 5-1. Mordor gained 1 VP for killing Gandalf, but Gondor scored points for eliminating Gothmog, the Witch King, one point for eliminating over 50% of the initial Mordor/Easterling assault force, and two points for contesting at least one wall section on each half of the gate (Mordor had to totally clear a section to gain a point, Gondor needed merely to contest it).
Had the game gone on a couple more turns, the Good allies would have easily achieved an automatic victory by eliminating 75% of the combined Evil army. Conversely, while many men of Gondor and Rohan had sacrificed their lives, neither force had reached 50% casualties, and indeed Rohan had only lost a quarter of their number.
Heroes and Goats
For Good, Imrahil and Grimbold were deadly, but the real heroes were the rank and file men of Gondor and Rohan who put a major league butt-whipping on their counterparts. Nobody really dropped the ball on the Good side -- Gandalf had no chance against the assault I brought against him, but even his death was costly to my forces.
For evil, the absolute run-away heroes of the game were our catapult teams. The two batteries single-handedly eliminated all 4 Gondorian seige engines, inflicted almost a third of the total Gondorian casualties by their fire, and moreover those casualties in key spots opened the door for the limited success Mordor achieved on the walls.
By contrast, goats were plentiful on the evil side. Gothmog's disgraceful panic and flight from the battlefield sealed the Gondorian victory on the walls, and the Mumak was little more than a practice dummy for Grimbold and his colleagues. The 20 Serpent Riders inflicted a grand total of 1 casualty on Rohan -- and were in turn reduced by 75% of their numbers.
All told, after 8+ hours of fighting, Middle Earth history repeated itself as the army of Mordor was devastated by the heroism of the Men of the West.
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