We had about 16 registrants but a few no-shows, and a few more people who hadn’t seen the very recent schedule change that had the tournament starting early this time. So Gary Lane and a couple other people were still outside waiting on the hall to open several minutes after the first round started. By the time we got everyone together, there were 12 of us, plus a ringer for round one.
Players and Armies:
Frank Brown – Isengard
Shane Burkhardt – Isengard
Shane Burkhardt II – Gondor
Madelyn Chappell – High Elves
Andrew Eller – Grey Company
John Hoffman – Mordor
John Kelleher – Dol Amroth/Minas Tirith
Joe Krone – Isengard Raiders
Gary Lane – Dwarves
Chris Schloss – Gondor
Nathan Schloss – Harad/Khand
Patrick Weaver – Mordor
Shane Burkhardt – Isengard
Shane Burkhardt II – Gondor
Madelyn Chappell – High Elves
Andrew Eller – Grey Company
John Hoffman – Mordor
John Kelleher – Dol Amroth/Minas Tirith
Joe Krone – Isengard Raiders
Gary Lane – Dwarves
Chris Schloss – Gondor
Nathan Schloss – Harad/Khand
Patrick Weaver – Mordor
GW gave out nice acrylic trophies for 1st overall, best sportsman, and best painted.
In response to the feedback from the Atlanta Games Day Tournament, we played two-hour games, the same as 40K and Fantasy. This worked out pretty well as the players were generally able to complete their games under the scenario victory conditions, rather than relying on points resolutions. It also left some extra time for checking out other events or general hanging out.
In response to the feedback from the Atlanta Games Day Tournament, we played two-hour games, the same as 40K and Fantasy. This worked out pretty well as the players were generally able to complete their games under the scenario victory conditions, rather than relying on points resolutions. It also left some extra time for checking out other events or general hanging out.
Scenarios:
Round 1 – Meeting Engagement
Round 2 – Storm the Camp
Round 3 – Contest of Champions
Round 2 – Storm the Camp
Round 3 – Contest of Champions
We played on the 4 x 6 Warhammer boards which, this time, were not marked off at 4 x 4. In my last game we played 4 x 4, but I suspect people played both during the day.
RESULTS:
BEST OVERALL – FRANK BROWN
BEST APPEARANCE – PATRICK WEAVER
BEST SPORTSMAN – MADELYN CHAPPELL
CIRCUIT BONUSES
Best General – Frank Brown
Best Painted – Joe Krone
Players Choice – John Hoffman
Sportsmanship – Madelyn Chappell
Favorite Opponent – Madelyn Chappell
As a final note, two of our tournament players also won Bronze Demons – Joe Krone for his Buhrdur and John Hoffman for his orc shaman.
FRANK'S REPORT
In 2004 GW-US held its first ever LOTR national tournament at the Baltimore GT. I attended that original event, and have proof! I missed the next event in February 2005 because of a business trip. So it was nice to attend the tournament at Games Day in a familiar venue.
Round 1 – Meeting Engagement vs. the Ringer’s Isengard
Round 1 – Meeting Engagement vs. the Ringer’s Isengard
I was originally scheduled to play an opponent on the last table, but when we had a few no-shows and late arrivals I was rescheduled to play against the Ringer army. Parker Carlson, an Ohio-area “Kommando,” led the Ringer Isengard horde against me. I had played against this exact same army at Las Vegas, and as before it was not a good matchup against my more balanced force in this scenario. However, Parker played it well and we had a pretty good game of it.
Since I had a lot of crossbow firepower and Parker had none, I set up my crossbows on a large hill giving me a good view of the battlefield, and formed most of my heavy infantry in phalanx in front of the hill. Parker split his force into a roughly equal contingents, one of which he sent on a flanking maneuver towards my left flank. Parker had placed his terrain well and used it to get his troops reasonably close before I had lines of sight for shooting. However, to protect his group attacking my front line, he had to move them around and through a copse of trees, slowing his advance. Despite his use of cover, I was able to kill 3 of his 4 berserkers before the main lines came into contact. As a result, my banner and spearmen gave me the advantage in the ensuing combats, and I inflicted casualties at about a 2-1 rate. My crossbows also managed to pick off a couple pikes to weaken his support for his front line.
By this time his flanking force was arriving on my left flank, where I blocked it with a small infantry group and a few crossbows. My shooting had not been able to reduce Parker’s flankers much, and the size of the force made it a serious threat. I was able to transfix his captain to slow down the onslaught, however, and after Parker began to push back and kill a few of my defenders, Vrasku arrived to stabilize the situation. Calling a heroic move, he reformed the line, and a subsequent heroic combat allowed him to take pressure off my extreme left. I also was able to transfer some of my heavies from my front line to make successful counter-attacks.
With Parker’s frontal assault defeated with heavy casualties and his flanking assault stopped, I had inflicted enough casualties in the last turn to send him well past his break point towards the 75% mark. Since time was now running out due to our late start, I decided to attempt to win the game in one blow. When Parker won priority on the next turn, I called a heroic move with my ringwraith and transfixed Parker’s captain. Deprived of their leader’s “stand fast,” about half of Parker’s remaining infantry fled, taking him past 75% casualties and giving me a major victory.
With Parker’s frontal assault defeated with heavy casualties and his flanking assault stopped, I had inflicted enough casualties in the last turn to send him well past his break point towards the 75% mark. Since time was now running out due to our late start, I decided to attempt to win the game in one blow. When Parker won priority on the next turn, I called a heroic move with my ringwraith and transfixed Parker’s captain. Deprived of their leader’s “stand fast,” about half of Parker’s remaining infantry fled, taking him past 75% casualties and giving me a major victory.
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| Final Position |
Round 2 – Storm the Camp vs. John Kelleher’s Dol Amroth/Minas Tirith Army
Storm the Camp is a very tricky scenario, and a lot of people lose it because they don’t read the victory conditions carefully and think through the implications.
Storm the Camp is a very tricky scenario, and a lot of people lose it because they don’t read the victory conditions carefully and think through the implications.
We played the board at 4 x 6, and given the scenario set-up requirements, all the terrain was near the board corners, leaving a huge, open field between the camps. This played to my advantage in shooting, as John’s force was limited in archery. He had mounted Imrahil, a MT captain on foot, 6 SKODA mounted, 6 SKODA on foot, 3 KOMT, a banner, 7 MT archers.
Although I outnumbered John, I was very wary of his mobility, and the possibility of an end-run on my flanks. I simply could not win a race across the board towards his camp, and so had to adopt a defensive strategy initially. Thus, I deployed my army in a broad arc, with crossbows in the middle, and a lot of muscle on either side of the crossbows, ready to support them or to reinforce the small groups of infantry serving as pickets on the extreme of either flank.
Although I outnumbered John, I was very wary of his mobility, and the possibility of an end-run on my flanks. I simply could not win a race across the board towards his camp, and so had to adopt a defensive strategy initially. Thus, I deployed my army in a broad arc, with crossbows in the middle, and a lot of muscle on either side of the crossbows, ready to support them or to reinforce the small groups of infantry serving as pickets on the extreme of either flank.
John left 3 KOMT and his archers behind to hold his camp, and advanced with the rest of his army. When John got within crossbow range I started shooting at his SKODA and Imrahil. My results were about average, with a kill or two per turn. It didn’t much matter to me whether I killed a knight or his mount, because either way I had weakened his biggest threat. When I was able to take out Imrahil’s horse, however, I breathed a big sigh of relief. A mounted Imrahil was perfectly capable of creating and exploiting a breach in my line, or calling a heroic move or combat to fly past my pickets, but that threat had now diminished.
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| Waiting for Imrahil |
My crossbows forced John to come in a full speed, and so on the last turn before he reached me I was able to pick some countercharges. Most importantly, I not only successfully cast sap will on Imrahil with a single die, but I rolled a 5. John’s low roll of 2 meant he could only resist the cast by burning all his might, which he chose not to do. Imrahil would become very familiar with the transfix spell over the next few turns.
With their numbers diminished and lacking spear support, John’s front line crumbled before my phalanx, while my wraith continued to neutralize Imrahil. John made one last bid for victory, taking his 3 remaining SKODA on a sweep around my left flank, into a picket line composed of teams of Uruks supported by orc spears spaced about an inch and a half a part. The SKODA’s fight value enabled them to force rolloffs on two of the fights, winning both and killing the Uruks. However, I had deployed Vrasku and a berserker along with a few spears to support the pickets, and the next turn John’s SKODA died under a swarm of attacks. Meanwhile, having overrun the left of John’s line, I sent my captain and a handful of warriors towards his camp, and supported them with several crossbows. John rode his KOMTs in to intercept, but they fell victim to my crossbows as I scored 3 kills on 3 shots. When my wraith finally failed to cast transfix, Imrahil woke up, declared a heroic combat, killed the single Uruk facing him and then charged and destroyed the wraith. But by this time, John had little left to work with. His archers began failing break tests and by the time I neared his camp, the only one left died bravely fighting my captain. The two remaining warriors on foot died, leaving Imrahil as the only Gondorian on the board. I swarmed him with the rest of my force while my advance team closed on the camp. Imrahil won three rounds of combat but John’s bad luck with the dice resulted in only one kill. Finally, Imrahil’s luck ran out and surrounded by a swarm of orcs including a pike supported Vrasku and 2 berserkers fighting 2-handed, he went down like a hero. The last turn of the game was surreal, as I still had to move my figures the last few inches into John’s camp for a major victory even though John had no one left on the board.
Observations: With no terrain to hide behind, this was always going to be a hard game for John, and his luck on the dice didn’t help. The two-hour game time also helped me, as I probably couldn’t have won a major victory on a 4 x 6 board in 75 minutes, or even in 90 minutes, without taking serious risks. Instead, I was able to play defensively, knock out John’s cavalry, and then advance once the battle had been won.
Round 3 – Contest of Champions vs. Madelyn Chappell’s High Elves
After two rounds, I found myself tied for first with Shane Burkhardt II, a youngster with two surprising upset victories over Gary Lane and John Hoffman, who would finish 2d and 3d overall. Normally, I would have played against him – I was drooling at the possibility of facing Fellowship Boromir, whose lack of fate and will would play right into my tactics. Instead, because the next two players in ranking, Madelyn Chappell and Nathan Schloss, had played in the prior round, I was matched up with Madelyn and her high elves with the twins. This was probably the toughest match-up in contest of champions I could get. She chose Elrohir as her general, who would be facing Vrasku.
After two rounds, I found myself tied for first with Shane Burkhardt II, a youngster with two surprising upset victories over Gary Lane and John Hoffman, who would finish 2d and 3d overall. Normally, I would have played against him – I was drooling at the possibility of facing Fellowship Boromir, whose lack of fate and will would play right into my tactics. Instead, because the next two players in ranking, Madelyn Chappell and Nathan Schloss, had played in the prior round, I was matched up with Madelyn and her high elves with the twins. This was probably the toughest match-up in contest of champions I could get. She chose Elrohir as her general, who would be facing Vrasku.
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| Madelyn's Twins |
Madelyn’s high elf army was very similar to the one I had used in Baltimore in the 2004 Grand Tournament, except that my twins had not been mounted and did not have heavy armor. I was well aware how much killing power the twins could generate fighting in tandem, and I had no intention of getting pulled out into the center of the board where she could pin me with her shieldwall and then send a mounted twin into each flank. So the game became a cat and mouse affair, with each side trying to use terrain to gain the advantage. First blood and advantage went to Madelyn. When I set up on a hill that gave me a good view of the field and also protected my front with difficult terrain, Madelyn patiently fired volley after volley, forcing me to abandon the hill for fear of taking too many losses. Then she moved her army around cover towards my formation. I had moved Vrasku and two crossbows into a shooting position in the cover of the side of the hill, but his only shots at her elves were partially obstructed, and he and his cohorts only managed to dust off a few rocks. My last two crossbows on the hill, after surviving one last round of volley fire against them, scored two key hits. One shot Elladan’s horse out from under him, while the other wounded Elrohir, forcing him to burn a fate point.
The action picked up the next turn. I had moved a crossbow into an open position on my left flank, hoping to bait Elrohir into a charge. The trick worked, but the result did not. I planned to cast transfix on him, and then shoot 4 other crossbows into the combat – killing my own warrior would take a potential kill away from Elrohir, while I might get another wound or two on him. Elrohir repelled the transfix spell thanks to a might point. Madelyn’s archers were able to move up into direct fire range, and cut down my two crossbows on the hill. My other two could not wound either Elrohir or my Uruk. Elrohir thus scored his first kill, and I found myself not only down 1-0 in champion kills, but down 6-1 in total kills with four crossbows dead. I fell back into phalanx while moving Vrasku into position to shoot at the oncoming elves. I also moved
my three remaining crossbows on the right flank into direct fire position versus her archers.
Elrohir was having none of my strategy. He fell back behind the hill, waiting for his brother and the elven infantry to catch up. Madelyn also rained one last turn of volley fire on my position behind the hill, but scored no kills for a change. My counter-fire was effective, as I scored two kills on her archers with my right flank crossbows, eliminating the volley fire threat to Vrasku and the rest of my army.
The action picked up the next turn. I had moved a crossbow into an open position on my left flank, hoping to bait Elrohir into a charge. The trick worked, but the result did not. I planned to cast transfix on him, and then shoot 4 other crossbows into the combat – killing my own warrior would take a potential kill away from Elrohir, while I might get another wound or two on him. Elrohir repelled the transfix spell thanks to a might point. Madelyn’s archers were able to move up into direct fire range, and cut down my two crossbows on the hill. My other two could not wound either Elrohir or my Uruk. Elrohir thus scored his first kill, and I found myself not only down 1-0 in champion kills, but down 6-1 in total kills with four crossbows dead. I fell back into phalanx while moving Vrasku into position to shoot at the oncoming elves. I also moved
my three remaining crossbows on the right flank into direct fire position versus her archers.
Elrohir was having none of my strategy. He fell back behind the hill, waiting for his brother and the elven infantry to catch up. Madelyn also rained one last turn of volley fire on my position behind the hill, but scored no kills for a change. My counter-fire was effective, as I scored two kills on her archers with my right flank crossbows, eliminating the volley fire threat to Vrasku and the rest of my army.
Knowing that she would have to solve this in hand to hand, Madelyn surprised me by charging Elrohir into my formation with the idea of getting at Vrasku via heroic combat. Seeing the game very much on the line, I let loose with a two-dice transfix spell on the elf, and charged a whole swarm of Uruks at him. Madelyn’s roll of 2 was not high enough to match my high of 5 on the transfix cast, even with Elrohir’s remaining might, and with 8 S4 and 4 S5 attacks on him, Elrohir’s fate was sealed. The game was not yet won, however. The next turn, Vrasku finally managed to score 2 hits on his shooting, and when I rolled a 3 and 4 needing 5s to wound, I quickly burned all three of his might points to clinch two kills and a major victory.
Observations: In one of the most tactical games I have played in a while, Madelyn had the initiative for much of the game. Killing one of her archers was key, however, because Vrasku could operate much more freely without the threat of volley fire. The game came down to the last transfix cast – had she won that, she had an excellent chance of winning the combat, picking up a couple kills, and possibly even charging into Vrasku.
Observations: In one of the most tactical games I have played in a while, Madelyn had the initiative for much of the game. Killing one of her archers was key, however, because Vrasku could operate much more freely without the threat of volley fire. The game came down to the last transfix cast – had she won that, she had an excellent chance of winning the combat, picking up a couple kills, and possibly even charging into Vrasku.
Final Thoughts: After the Las Vegas Grand Tournament, I thought about switching back to a shaman instead of a wraith. The two-hour games might mean a higher chance of my army being broken and fury coming into play, and my wraith did little of consequence at Vegas. I finally decided against the switch on the belief that my luck with casting rolls couldn’t be that bad two tourneys in a row. As it turned out, my wraith was easily my most valuable hero, playing a key role in each win. I wouldn’t have won the tournament without him!
Another key player was my wife! She stayed up late the night before helping me put details on my completely repainted Isengard army, which bears little resemblance to the force I used at Atlanta and Las Vegas. My painting score of 20 was my best result yet and helped keep me in first place overall.







